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Aurora Awakener

Aurora Awakener

{6}{G}
Creature — Giant Druid

Trample

Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.

7/7

Illustrated by Paolo Parente

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#165p
RarityMythic
ReleasedJan 23, 2026
EDHREC rank#9,221

Prices

USD$2.23
USD foil$1.87
EUR€1.15
EUR foil€2.01
Rulings (5)
  • The colors are white, blue, black, red, and green. Colorless is not a color.

    Nov 17, 2025 · Wizards of the Coast
  • Lands are normally colorless permanents, even if they tap for mana of a certain color.

    Nov 17, 2025 · Wizards of the Coast
  • An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.

    Nov 17, 2025 · Wizards of the Coast
  • The value of X is calculated only once, as Aurora Awakener's triggered ability resolves.

    Nov 17, 2025 · Wizards of the Coast
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

    Nov 17, 2025 · Wizards of the Coast

Printings (3)

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