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Banishing Light

Banishing Light

{2}{W}
Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Illustrated by Willian Murai

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#JOU-5
RarityUncommon
ReleasedAug 2, 2024
EDHREC rank#2,381

Prices

USD$0.11
EUR€0.05
Rulings (4)
  • If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.

    Jul 25, 2025 · Wizards of the Coast
  • If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent an opponent controls with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.

    Jul 25, 2025 · Wizards of the Coast
  • Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

    Jul 25, 2025 · Wizards of the Coast
  • If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

    Jul 25, 2025 · Wizards of the Coast

Printings (19)

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