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Bard's Company

Bard's Company

{2}{W}{U}
Creature — Human Citizen

You may cast this spell as though it had flash if you control a Human.

Other creatures you control get +1/+1.

Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

2/3

Illustrated by Denman Rooke

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#210
RarityRare
ReleasedAug 14, 2026
EDHREC rank#14,578

Prices

USD$0.82
USD foil$1.43
EUR€1.01
EUR foil€1.39
MTGO0.02 tix
Rulings (2)
  • Once a spell or ability that causes you to recruit begins to resolve, no player may take any other actions until it's done. Any responses made to the spell or ability must be made before you draw, discard, and potentially create a token.

    Jun 29, 2026 · Wizards of the Coast
  • If you use the first ability of Bard's Company to cast it as though it had flash, you must control a Human only as you begin the casting process and put Bard's Company on the stack. Losing control of that Human while you're casting Bard's Company (perhaps because of sacrificing it to activate a mana ability) or in response to Bard's Company won't affect Bard's Company on the stack.

    Jun 29, 2026 · Wizards of the Coast

Printings (2)

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