Impulse Caster← Back to search
Bloodfeather Phoenix

Bloodfeather Phoenix

{1}{R}
Creature — Phoenix

Flying

This creature can't block.

Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.

2/2

Illustrated by Rudy Siswanto

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#132p
RarityRare
ReleasedApr 21, 2023
EDHREC rank#18,681

Prices

USD$0.35
USD foil$0.57
EUR€0.27
EUR foil€0.29
Rulings (3)
  • Most instant or sorcery spells deal damage themselves, but a few cause other sources to deal damage. For example, a sorcery spell that says "Target creature you control deals damage equal to its power to any target" wouldn't cause Bloodfeather Phoenix's ability to trigger even if an opponent or battle was dealt damage, as it's the creature dealing the damage, not the spell.

    Apr 14, 2023 · Wizards of the Coast
  • You choose whether to pay {R} as the triggered ability is resolving. Once the ability starts resolving, it's too late for anyone to respond by removing Bloodfeather Phoenix from your graveyard to stop you from bringing it back.

    Apr 14, 2023 · Wizards of the Coast
  • Bloodfeather Phoenix's last ability triggers only if Bloodfeather Phoenix is in your graveyard at the moment the instant or sorcery spell you control deals damage to an opponent or battle. For example, if you cast a sorcery spell that deals damage to an opponent and also enough damage to Bloodfeather Phoenix to destroy it at the same time, Bloodfeather Phoenix's ability won't trigger.

    Apr 14, 2023 · Wizards of the Coast

Printings (4)

Related cards

More on this card