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Bloodhaze Wolverine

Bloodhaze Wolverine

{1}{R}
Creature — Wolverine

Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.

"Build a moat. If we're lucky, it can't swim." —Syr Branigan, knight of Ardenvale

2/1

Illustrated by Evan Shipard

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#502
RarityCommon
ReleasedDec 2, 2022
EDHREC rank#29,312

Prices

USD$0.11
EUR€0.06
Rulings (4)
  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.

    Oct 4, 2019 · Wizards of the Coast
  • The triggered ability can trigger only once each turn. It doesn't matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn.

    Oct 4, 2019 · Wizards of the Coast
  • If Bloodhaze Wolverine gains first strike after first-strike combat damage has been dealt, it will just deal regular combat damage.

    Oct 4, 2019 · Wizards of the Coast
  • If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you've drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.

    Oct 4, 2019 · Wizards of the Coast

Printings (2)

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