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Call for Blood

Call for Blood

{4}{B}
Instant — Arcane

As an additional cost to cast this spell, sacrifice a creature.

Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

Illustrated by Carl Critchlow

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#F52
RarityCommon
ReleasedAug 22, 2005
EDHREC rank#29,167

Prices

EUR€0.05
Rulings (4)
  • You may sacrifice the creature chosen as the target for Call for Blood (if you control it) when you pay the additional cost for the spell. If you do, Call for Blood doesn’t resolve.

    Feb 1, 2005 · Wizards of the Coast
  • Uses last known information for the sacrificed creature’s power.

    Feb 1, 2005 · Wizards of the Coast
  • You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.

    Apr 15, 2013 · Wizards of the Coast
  • Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.

    Apr 15, 2013 · Wizards of the Coast

Printings (2)

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