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Call the Spirit Dragons

Call the Spirit Dragons

{W}{U}{B}{R}{G}
Enchantment

Dragons you control have indestructible.

At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.

Illustrated by Liiga Smilshkalne

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#174
RarityMythic
ReleasedApr 11, 2025
EDHREC rank#4,536

Prices

USD$2.51
USD foil$3.60
EUR€1.56
EUR foil€2.50
MTGO0.21 tix
Rulings (3)
  • The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.

    Apr 4, 2025 · Wizards of the Coast
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.

    Apr 4, 2025 · Wizards of the Coast
  • If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.

    Apr 4, 2025 · Wizards of the Coast

Printings (4)

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