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Call to the Grave

Call to the Grave

{4}{B}
Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

Illustrated by Daarken

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#85
RarityRare
ReleasedJul 15, 2011
EDHREC rank#13,298

Prices

USD$1.24
USD foil$4.79
EUR€0.87
EUR foil€2.89
MTGO0.02 tix
Rulings (3)
  • If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves.

    Sep 22, 2011 · Wizards of the Coast
  • In a Two-Headed Giant game, Call to the Grave will trigger twice during each team's upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves.

    Sep 22, 2011 · Wizards of the Coast
  • If there is at least one creature on the battlefield at the beginning of the end step, the last ability won't trigger. If it does trigger, but a creature enters before it resolves, the ability won't do anything when it resolves. Call to the Grave's controller won't sacrifice it.

    Sep 22, 2011 · Wizards of the Coast

Printings (2)

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