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Caretaker's Talent

Caretaker's Talent

{2}{W}
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.

{W}: Level 2

When this Class becomes level 2, create a token that's a copy of target token you control.

{3}{W}: Level 3

Creature tokens you control get +2/+2.

Illustrated by Lindsey Look

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#6p
RarityRare
ReleasedAug 2, 2024
EDHREC rank#634

Prices

USD$10.48
USD foil$9.93
EUR€8.69
EUR foil€9.81
Rulings (9)
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.

    Jul 26, 2024 · Wizards of the Coast
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

    Jul 26, 2024 · Wizards of the Coast
  • The new token created by the second class ability copies the characteristics of the original token as stated by the effect that created the original token.

    Jul 26, 2024 · Wizards of the Coast
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    Jul 26, 2024 · Wizards of the Coast
  • Gaining a level won't remove abilities that a Class had at a previous level.

    Jul 26, 2024 · Wizards of the Coast
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    Jul 26, 2024 · Wizards of the Coast
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    Jul 26, 2024 · Wizards of the Coast
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    Jul 26, 2024 · Wizards of the Coast
  • Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the new token will work.

    Jul 26, 2024 · Wizards of the Coast

Printings (3)

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