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Castle Garenbrig

Castle Garenbrig

Land

This land enters tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Without Garenbrig's strength, the realm would succumb to the wilds.

Illustrated by Adam Paquette

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#240p
RarityRare
ReleasedOct 4, 2019
EDHREC rank#720

Prices

USD$9.17
USD foil$8.36
EUR€4.91
EUR foil€6.29
Rulings (3)
  • Although the common lands have basic land types, they aren't basic lands.

    Oct 4, 2019 · Wizards of the Coast
  • The mana generated by Castle Garenbrig's last ability can't be spent to activate abilities of creature cards that aren't on the battlefield.

    Oct 4, 2019 · Wizards of the Coast
  • Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.

    Oct 4, 2019 · Wizards of the Coast

Printings (5)

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