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Centaur Chieftain

Centaur Chieftain

{3}{G}
Creature — Centaur

Haste

Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."

3/3

Illustrated by Justin Sweet

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#122
RarityUncommon
ReleasedFeb 4, 2002
EDHREC rank#28,650

Prices

USD$0.21
USD foil$0.31
EUR€0.12
EUR foil€1.11
MTGO0.04 tix
Rulings (2)
  • All creatures under your control when Centaur Chieftain’s triggered ability resolves are affected, including Centaur Chieftain itself. Ones that come under your control or become creatures later in the turn are not.

    Jun 8, 2016 · Wizards of the Coast
  • If you don’t have enough cards in your graveyard at the moment Centaur Chieftain enters the battlefield, its threshold ability won’t trigger. If the number of cards in your graveyard changes and Centaur Chieftain loses the ability once it has triggered, the ability will still resolve.

    Jun 8, 2016 · Wizards of the Coast

Printings (2)

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