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Chandra, Hope's Beacon

Chandra, Hope's Beacon

{4}{R}{R}
Legendary Planeswalker — Chandra

Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.

+2: Add two mana in any combination of colors.

+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.

−X: Chandra deals X damage to each of up to two targets.

Loyalty 5

Illustrated by Kieran Yanner

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#134s
RarityMythic
ReleasedApr 21, 2023
EDHREC rank#4,252

Prices

USD foil$4.81
EUR foil€4.90
Rulings (8)
  • If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

    Apr 14, 2023 · Wizards of the Coast
  • If the spell that's copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can't be chosen.

    Apr 14, 2023 · Wizards of the Coast
  • A copy of a spell is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

    Apr 14, 2023 · Wizards of the Coast
  • For the second loyalty ability, the spell you cast must be an instant or sorcery spell, although the exiled card doesn't necessarily have to be. For example, if you exile a creature card that has an Adventure, you can cast that Adventure spell.

    Apr 14, 2023 · Wizards of the Coast
  • You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

    Apr 14, 2023 · Wizards of the Coast
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

    Apr 14, 2023 · Wizards of the Coast
  • If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

    Apr 14, 2023 · Wizards of the Coast
  • If you copy a spell, you control the copy. It will resolve before the original spell does.

    Apr 14, 2023 · Wizards of the Coast

Printings (4)

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