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Change of Plans

Change of Plans

{X}{1}{U}
Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Illustrated by Campbell White

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#24
RarityRare
ReleasedApr 29, 2022
EDHREC rank#7,061

Prices

USD$12.41
EUR€9.20
MTGO0.78 tix
Rulings (5)
  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.

    Apr 29, 2022 · Wizards of the Coast
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.

    Apr 29, 2022 · Wizards of the Coast
  • If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.

    Apr 29, 2022 · Wizards of the Coast
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.

    Apr 29, 2022 · Wizards of the Coast
  • You choose which creatures to phase out after all of those creatures have connived.

    Apr 29, 2022 · Wizards of the Coast

Printings (3)

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