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Charred Graverobber

Charred Graverobber

{2}{B}
Creature — Skeleton Mercenary

When this creature enters, return target outlaw card from your graveyard to your hand.

Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.

3/1

Illustrated by Matt Stewart

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#55
RarityRare
ReleasedApr 19, 2024
EDHREC rank#12,704

Prices

USD$0.29
EUR€0.31
MTGO1.31 tix
Rulings (10)
  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.

    Apr 12, 2024 · Wizards of the Coast
  • Escape's permission doesn't change when you may cast the spell from your graveyard.

    Apr 12, 2024 · Wizards of the Coast
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

    Apr 12, 2024 · Wizards of the Coast
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

    Apr 12, 2024 · Wizards of the Coast
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

    Apr 12, 2024 · Wizards of the Coast
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

    Apr 12, 2024 · Wizards of the Coast
  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

    Apr 12, 2024 · Wizards of the Coast
  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.

    Apr 12, 2024 · Wizards of the Coast
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

    Apr 12, 2024 · Wizards of the Coast
  • If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

    Apr 12, 2024 · Wizards of the Coast

Printings (2)

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