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Circle of Confinement

Circle of Confinement

{1}{W}
Enchantment

When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.

Illustrated by Dan Murayama Scott

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#329
RarityUncommon
ReleasedNov 19, 2021
EDHREC rank#26,215

Prices

USD$0.24
USD foil$0.30
EUR€0.17
EUR foil€0.17
Rulings (3)
  • If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.

    Nov 19, 2021 · Wizards of the Coast
  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

    Nov 19, 2021 · Wizards of the Coast
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    Nov 19, 2021 · Wizards of the Coast

Printings (3)

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