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Clockwork Beast

Clockwork Beast

{6}
Artifact Creature — Beast

This creature enters with seven +1/+0 counters on it.

At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.

0/4

Illustrated by Drew Tucker

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#240
RarityRare
ReleasedApr 11, 1994
EDHREC rank#28,353

Prices

USD$0.79
EUR€0.57
Rulings (5)
  • Can attack or block even if it has no counters.

    Oct 4, 2004 · Wizards of the Coast
  • Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.

    Oct 4, 2004 · Wizards of the Coast
  • This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.

    Sep 16, 2007 · Wizards of the Coast
  • If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.

    Sep 16, 2007 · Wizards of the Coast
  • Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.

    Sep 16, 2007 · Wizards of the Coast

Printings (17)

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