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Collective Resistance

Collective Resistance

{1}{G}
Instant

Escalate {G} (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target artifact.

• Destroy target enchantment.

• Target creature gains hexproof and indestructible until end of turn.

Illustrated by Raoul Vitale

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#MH3-147
RarityUncommon
ReleasedOct 19, 2026
EDHREC rank#759

Prices

Rulings (7)
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Collective Resistance is done resolving.

    Jun 7, 2024 · Wizards of the Coast
  • You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.

    Jun 7, 2024 · Wizards of the Coast
  • If an effect allows you to cast Collective Resistance without paying its mana cost, you'll still have to pay the escalate costs if you choose more than one mode.

    Jun 7, 2024 · Wizards of the Coast
  • No matter which combination of modes you choose, you always follow the instructions in the order they are written.

    Jun 7, 2024 · Wizards of the Coast
  • You can't choose any one mode multiple times.

    Jun 7, 2024 · Wizards of the Coast
  • If Collective Resistance is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

    Jun 7, 2024 · Wizards of the Coast
  • If you chose more than one mode and the target of one of those modes becomes illegal, the other targets will still be affected. If all of the targets become illegal, Collective Resistance won't resolve.

    Jun 7, 2024 · Wizards of the Coast

Printings (3)

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