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Concerted Effort

Concerted Effort

{2}{W}{W}
Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Illustrated by Jack Kirby

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#42
RarityMythic
ReleasedJun 26, 2026
EDHREC rank#12,625

Prices

USD$1.69
USD foil$2.46
EUR€0.84
EUR foil€2.08
MTGO0.02 tix
Rulings (3)
  • For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.

    Oct 1, 2005 · Wizards of the Coast
  • Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

    Oct 1, 2005 · Wizards of the Coast
  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.

    May 1, 2006 · Wizards of the Coast

Printings (2)

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