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Contagion Engine

Contagion Engine

{6}
Artifact

When this artifact enters, put a -1/-1 counter on each creature target player controls.

{4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Illustrated by Daarken

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#SOM-145
RarityRare
ReleasedSep 1, 2020
EDHREC rank#1,856

Prices

USD$14.10
EUR€13.41
Rulings (8)
  • As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.

    Jan 1, 2011 · Wizards of the Coast
  • Players can't respond between the first and the second proliferate actions.

    Jan 1, 2011 · Wizards of the Coast
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

    Feb 4, 2023 · Wizards of the Coast
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

    Feb 4, 2023 · Wizards of the Coast
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

    Feb 4, 2023 · Wizards of the Coast
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

    Feb 4, 2023 · Wizards of the Coast
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

    Feb 4, 2023 · Wizards of the Coast
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

    Feb 4, 2023 · Wizards of the Coast

Printings (5)

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