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Cosmogrand Zenith

Cosmogrand Zenith

{2}{W}
Creature — Human Soldier

Whenever you cast your second spell each turn, choose one —

• Create two 1/1 white Human Soldier creature tokens.

• Put a +1/+1 counter on each creature you control.

Cosmogrands of the Celestial Palatinate always seek to expand their grip on the Edge.

2/4

Illustrated by Anna Steinbauer

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#9p
RarityMythic
ReleasedAug 1, 2025
EDHREC rank#3,163

Prices

USD$6.26
USD foil$6.61
EUR€5.38
EUR foil€6.18
Rulings (2)
  • Cosmogrand Zenith’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving. Notably, if your second spell is a creature spell and you choose the second mode for Cosmogrand Zenith’s ability, the resulting creature from that spell won’t get a +1/+1 counter.

    Jul 25, 2025 · Wizards of the Coast
  • Cosmogrand Zenith’s ability will count any spells you’ve cast this turn, which may include Cosmogrand Zenith itself. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.

    Jul 25, 2025 · Wizards of the Coast

Printings (4)

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