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Council's Judgment

Council's Judgment

{1}{W}{W}
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Illustrated by Kev Walker

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#79
RarityRare
ReleasedApr 19, 2024
EDHREC rank#3,563

Prices

USD$1.09
EUR€0.79
MTGO0.39 tix
Rulings (6)
  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

    Aug 7, 2020 · Wizards of the Coast
  • None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.

    Aug 7, 2020 · Wizards of the Coast
  • Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

    Aug 7, 2020 · Wizards of the Coast
  • In the unusual case that no permanents have any votes, nothing is exiled.

    Aug 7, 2020 · Wizards of the Coast
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

    Aug 7, 2020 · Wizards of the Coast
  • Each player must vote for one of the candidate permanents. They can't abstain.

    Aug 7, 2020 · Wizards of the Coast

Printings (11)

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