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Cytoplast Manipulator

Cytoplast Manipulator

{2}{U}{U}
Creature — Human Wizard Mutant

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

0/0

Illustrated by Dan Murayama Scott

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#23
RarityRare
ReleasedMay 5, 2006
EDHREC rank#13,962

Prices

USD$5.61
USD foil$22.15
EUR€1.50
EUR foil€9.37
MTGO0.02 tix
Rulings (2)
  • The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.

    May 1, 2006 · Wizards of the Coast
  • If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.

    May 1, 2006 · Wizards of the Coast

Printings (2)

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