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Dalkovan Encampment

Dalkovan Encampment

Land

This land enters tapped unless you control a Swamp or a Mountain.

{T}: Add {W}.

{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

Illustrated by Marina Ortega Lorente

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#253
RarityRare
ReleasedApr 11, 2025
EDHREC rank#3,421

Prices

USD$0.64
USD foil$0.69
EUR€0.49
EUR foil€0.99
MTGO0.03 tix
Rulings (2)
  • Activating Dalkovan Encampment’s last ability creates a delayed triggered ability that will trigger each time you declare at least one creature as an attacker during a declare attackers step this turn. (This usually only happens once per turn, but effects like that of All-Out Assault’s last ability might cause it to happen more than once.) This ability will trigger even if Dalkovan Encampment is no longer on the battlefield. It won’t trigger if you don’t declare any creatures as attackers.

    Apr 4, 2025 · Wizards of the Coast
  • You must already control a Swamp or Mountain as Dalkovan Encampment enters for it to enter untapped. If it enters at the same time as a Swamp or Mountain when you control no other Swamps or Mountains, it will enter tapped.

    Apr 4, 2025 · Wizards of the Coast

Printings (4)

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