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Darksteel Garrison

Darksteel Garrison

{2}
Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Illustrated by David Martin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#FUT-167
RarityRare
ReleasedNov 7, 2019
EDHREC rank#20,271

Prices

USD$0.33
EUR€0.26
Rulings (4)
  • The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.

    May 1, 2007 · Wizards of the Coast
  • The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.

    May 1, 2007 · Wizards of the Coast
  • Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.

    May 1, 2007 · Wizards of the Coast
  • If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.

    May 1, 2007 · Wizards of the Coast

Printings (2)

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