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Dawnhart Mentor

Dawnhart Mentor

{2}{G}
Creature — Human Warlock

When this creature enters, create a 1/1 white Human creature token.

Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

0/4

Illustrated by Antonio Bravo

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#300
RarityUncommon
ReleasedSep 24, 2021
EDHREC rank#22,774

Prices

USD$0.12
USD foil$0.17
EUR€0.04
EUR foil€0.17
Rulings (3)
  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

    Sep 24, 2021 · Wizards of the Coast
  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

    Sep 24, 2021 · Wizards of the Coast
  • Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

    Sep 24, 2021 · Wizards of the Coast

Printings (3)

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