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Demonic Consultation

Demonic Consultation

{B}
Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Illustrated by Rob Alexander

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Bannedlegacy
Not Legalpauper
Restrictedvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#121
RarityUncommon
ReleasedJun 3, 1995
EDHREC rank#925

Prices

USD$8.60
EUR€8.87
Rulings (4)
  • There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.

    Oct 4, 2004 · Wizards of the Coast
  • You must name a card that actually exists in the game of Magic.

    Oct 4, 2004 · Wizards of the Coast
  • You don't name a card until Demonic Consultation resolves.

    Oct 1, 2008 · Wizards of the Coast
  • If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.

    Oct 1, 2008 · Wizards of the Coast

Printings (6)

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