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Demonspine Whip

Demonspine Whip

{B}{R}
Artifact — Equipment

{X}: Equipped creature gets +X/+0 until end of turn.

Equip {1}

Using a spine to break a slave's back appeals to the Grixis sense of irony.

Illustrated by Mark Hyzer

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#39
RarityUncommon
ReleasedApr 30, 2009
EDHREC rank#22,734

Prices

USD$0.22
USD foil$0.63
EUR€0.14
EUR foil€0.59
MTGO0.03 tix
Rulings (3)
  • Once Demonspine Whip’s ability resolves and gives the +X/+0 bonus to a creature, that bonus stays with that creature for the rest of the turn even if Demonspine Whip moves to another creature or leaves the battlefield.

    May 1, 2009 · Wizards of the Coast
  • If Demonspine Whip is no longer on the battlefield by the time its first ability resolves, the game checks whether it was attached to a creature at the time it left the battlefield. If it was, that creature gets the +X/+0 bonus. If it wasn’t, no creature gets the bonus.

    May 1, 2009 · Wizards of the Coast
  • When the first ability resolves, the +X/+0 bonus is given to the creature that Demonspine Whip is attached to at that time, regardless of what creature (if any) it was attached to when the ability was activated. If Demonspine Whip is on the battlefield but not attached to a creature at this time, no creature gets the bonus.

    May 1, 2009 · Wizards of the Coast

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