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Distract the Guards

Distract the Guards

{1}{W}{W}
Sorcery

Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Create three 1/1 white Human Rogue creature tokens.

The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.

Illustrated by Torgeir Fjereide

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#174
RarityUncommon
ReleasedJul 5, 2024
EDHREC rank#13,210

Prices

USD etched$0.38
MTGO0.02 tix
Rulings (1)
  • Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

    Jul 5, 2024 · Wizards of the Coast

Printings (2)

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