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Down for Repairs

Down for Repairs

{2}{B}
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Safety twelfth.

Illustrated by Igor Grechanyi

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#359
RarityCommon
ReleasedOct 7, 2022
EDHREC rank#26,435

Prices

USD foil$0.32
EUR foil€0.34
Rulings (2)
  • If an Attraction that is not normally an Attraction (probably because it’s a copy of an Attraction) is destroyed, it will go to its owner’s graveyard as normal, not their junkyard.

    Oct 7, 2022 · Wizards of the Coast
  • Down for Repairs targets both the opponent and the Attraction, if any. You choose both targets if you cast the spell. If only one of those targets is legal as the spell resolves, you’ll still do as much as you can to the remaining legal target. The illegal target will be unaffected. If both targets become illegal, the spell won’t resolve and none of its effects will happen.

    Oct 7, 2022 · Wizards of the Coast

Printings (2)

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