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Drumhunter

Drumhunter

{3}{G}
Creature — Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

{T}: Add {C}.

"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

2/2

Illustrated by Jim Murray

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#ALA-129
RarityUncommon
ReleasedAug 2, 2024
EDHREC rank#8,143

Prices

USD$0.25
EUR€0.23
Rulings (1)
  • The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.

    Oct 1, 2008 · Wizards of the Coast

Printings (4)

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