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Dynacharge

Dynacharge

{R}
Instant

Target creature you control gets +2/+0 until end of turn.

Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Nothing evens the odds like a little lightning.

Illustrated by Matt Stewart

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#94
RarityCommon
ReleasedMar 17, 2017
EDHREC rank#16,289

Prices

USD$0.11
USD foil$0.24
EUR€0.08
EUR foil€0.14
MTGO0.03 tix
Rulings (5)
  • An overloaded Dynacharge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+0.

    Mar 14, 2017 · Wizards of the Coast
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

    Jan 12, 2024 · Wizards of the Coast
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

    Jan 12, 2024 · Wizards of the Coast
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

    Jan 12, 2024 · Wizards of the Coast
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    Jan 12, 2024 · Wizards of the Coast

Printings (3)

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