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Fangorn, Tree Shepherd

Fangorn, Tree Shepherd

{4}{G}{G}{G}
Legendary Creature — Treefolk

Treefolk you control have vigilance.

Whenever one or more Treefolk you control attack, add twice that much {G}.

You don't lose unspent green mana as steps and phases end.

"I am an Ent. Fangorn is my name according to some, Treebeard others make it."

4/10

Illustrated by Jesper Ejsing

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#166
RarityRare
ReleasedJun 23, 2023
EDHREC rank#7,280

Prices

USD$0.33
USD foil$0.35
EUR€0.28
EUR foil€0.62
MTGO0.02 tix
Rulings (3)
  • You can keep unspent green mana indefinitely while Fangorn, Tree Shepherd is on the battlefield. That means if you add a green mana during one step or phase, you can spend it during a later step or phase, or even a later turn. Other types of mana will be lost as normal as each step and phase ends.

    Jun 16, 2023 · Wizards of the Coast
  • If a green mana you add has certain restrictions or riders associated with it (for example, if it was produced by Great Hall of the Citadel), they'll apply to that mana no matter when you spend it.

    Jun 16, 2023 · Wizards of the Coast
  • Once Fangorn, Tree Shepherd leaves the battlefield, you have until the end of the current step or phase to spend your unspent green mana before it is lost as normal. There is no penalty associated with this other than the loss of the mana.

    Jun 16, 2023 · Wizards of the Coast

Printings (4)

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