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Fateful Tempest

Fateful Tempest

{2}{R}
Sorcery

Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.

Illustrated by Jabari Weathers

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#79
RarityRare
ReleasedApr 24, 2026
EDHREC rank#14,318

Prices

USD$0.34
EUR€0.25
MTGO0.37 tix
Rulings (6)
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

    Mar 20, 2026 · Wizards of the Coast
  • If a milled card has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

    Mar 20, 2026 · Wizards of the Coast
  • You pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.

    Mar 20, 2026 · Wizards of the Coast
  • Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

    Mar 20, 2026 · Wizards of the Coast
  • Each player must vote for one of the available options. They can't abstain.

    Mar 20, 2026 · Wizards of the Coast
  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

    Mar 20, 2026 · Wizards of the Coast

Printings (2)

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