Impulse Caster← Back to search
Fire Nation Palace

Fire Nation Palace

Land

This land enters tapped unless you control a basic land.

{T}: Add {R}.

{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)

Illustrated by Awanqi (Angela Wang)

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#268
RarityRare
ReleasedNov 21, 2025
EDHREC rank#1,630

Prices

USD$1.72
USD foil$2.96
EUR€1.33
EUR foil€1.75
MTGO0.02 tix
Rulings (6)
  • Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

    Oct 2, 2025 · Wizards of the Coast
  • Any other mana you add during combat will still be lost as normal when moving between steps of combat.

    Oct 2, 2025 · Wizards of the Coast
  • "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."

    Oct 2, 2025 · Wizards of the Coast
  • Firebending abilities aren't mana abilities. They use the stack and can be responded to.

    Oct 2, 2025 · Wizards of the Coast
  • Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

    Oct 2, 2025 · Wizards of the Coast
  • If one of these lands enters at the same time as any number of basic lands, those other lands are not counted when determining if this land enters tapped or untapped.

    Oct 2, 2025 · Wizards of the Coast

Printings (3)

Related cards

More on this card