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Flicker of Fate

Flicker of Fate

{1}{W}
Instant

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

An infinite journey in an infinitesimal time.

Illustrated by Tomasz Jedruszek

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#16
RarityCommon
ReleasedJan 24, 2020
EDHREC rank#2,050

Prices

USD$0.33
USD foil$1.02
EUR€0.20
EUR foil€0.83
MTGO0.03 tix
Rulings (3)
  • If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

    Jan 24, 2020 · Wizards of the Coast
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.

    Jan 24, 2020 · Wizards of the Coast
  • Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

    Jan 24, 2020 · Wizards of the Coast

Printings (2)

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