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Furious Rise

Furious Rise

{2}{R}
Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

Klothys set out to mend the destiny of Theros, her fury guiding every stitch.

Illustrated by Chase Stone

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#144
RarityUncommon
ReleasedJul 3, 2020
EDHREC rank#8,932

Prices

USD$0.19
USD foil$0.26
EUR€0.03
EUR foil€0.12
MTGO0.04 tix
Rulings (5)
  • Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.

    Jun 23, 2020 · Wizards of the Coast
  • If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.

    Jun 23, 2020 · Wizards of the Coast
  • Playing an exiled card causes it to leave exile. You can't play it multiple times.

    Jun 23, 2020 · Wizards of the Coast
  • If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.

    Jun 23, 2020 · Wizards of the Coast
  • Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.

    Jun 23, 2020 · Wizards of the Coast

Printings (6)

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