Impulse Caster← Back to search
Gilt-Leaf Archdruid

Gilt-Leaf Archdruid

{3}{G}{G}
Creature — Elf Druid

Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

"In our hands, the natural world finds more beauty than nature alone could ever provide."

3/3

Illustrated by Steve Prescott

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#MOR-124
RarityRare
ReleasedJun 10, 2022
EDHREC rank#12,134

Prices

USD$8.92
EUR€4.45
Rulings (2)
  • Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.

    Apr 1, 2008 · Wizards of the Coast
  • The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.

    Apr 1, 2008 · Wizards of the Coast

Printings (2)

Related cards

More on this card