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Grafted Wargear

Grafted Wargear

{3}
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Alex Horley-Orlandelli

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#312
RarityUncommon
ReleasedNov 20, 2020
EDHREC rank#9,333

Prices

USD$0.28
USD foil$0.33
EUR€0.19
EUR foil€0.33
MTGO0.04 tix
Rulings (3)
  • If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.

    Dec 1, 2004 · Wizards of the Coast
  • You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.

    Apr 15, 2013 · Wizards of the Coast
  • Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)

    Nov 10, 2020 · Wizards of the Coast

Printings (2)

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