Impulse Caster← Back to search
Growth-Chamber Guardian

Growth-Chamber Guardian

{1}{G}
Creature — Elf Crab Warrior

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

2/2

Illustrated by Bram Sels

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#128s
RarityRare
ReleasedJan 25, 2019
EDHREC rank#28,841

Prices

USD foil$0.30
EUR foil€0.53
Rulings (3)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

    Jan 25, 2019 · Wizards of the Coast
  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

    Jan 25, 2019 · Wizards of the Coast
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

    Jan 25, 2019 · Wizards of the Coast

Printings (3)

Related cards

More on this card