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High Ground

High Ground

{W}
Enchantment

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

Illustrated by rk post

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#20
RarityUncommon
ReleasedJul 13, 2007
EDHREC rank#14,713

Prices

USD$0.27
USD foil$9.99
EUR€0.21
EUR foil€1.33
MTGO0.03 tix
Rulings (2)
  • High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.

    Jul 15, 2007 · Wizards of the Coast
  • High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.

    Jul 15, 2007 · Wizards of the Coast

Printings (3)

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