Impulse Caster← Back to search
In the Trenches

In the Trenches

{1}{W}{W}
Enchantment

Creatures you control get +1/+1.

{5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.

Illustrated by Daarken

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#105650
RarityMythic
ReleasedApr 24, 2023
EDHREC rank#9,763

Prices

MTGO0.13 tix
Rulings (7)
  • In a multiplayer game, if the owner of In the Trenches leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

    Oct 14, 2022 · Wizards of the Coast
  • The activated ability can only be activated once per game. If the ability is countered or otherwise fails to resolve after being activated, it can't be activated again.

    Oct 14, 2022 · Wizards of the Coast
  • If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

    Oct 14, 2022 · Wizards of the Coast
  • If In the Trenches leaves the battlefield and later returns to the battlefield, it is a new object on the battlefield with no memory of the last time it was there. Its ability may be activated, even if it was activated a previous time it was on the battlefield.

    Oct 14, 2022 · Wizards of the Coast
  • If In the Trenches leaves the battlefield before its activated ability resolves, the target permanent won't be exiled.

    Oct 14, 2022 · Wizards of the Coast
  • The activated ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after In the Trenches leaves the battlefield.

    Oct 14, 2022 · Wizards of the Coast
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

    Oct 14, 2022 · Wizards of the Coast

Printings (6)

Related cards

More on this card