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Induced Amnesia

Induced Amnesia

{2}{U}
Enchantment

When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards.

When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Illustrated by Chris Rallis

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#40s
RarityRare
ReleasedJan 19, 2018
EDHREC rank#19,399

Prices

USD foil$0.96
EUR foil€0.94
Rulings (4)
  • If Induced Amnesia leaves the battlefield but isn’t put into a graveyard, the exiled cards are lost forever. They won’t be returned if another Induced Amnesia is put into a graveyard, even if that Induced Amnesia is represented by the same card.

    Jan 19, 2018 · Wizards of the Coast
  • No player may look at the exiled cards.

    Jan 19, 2018 · Wizards of the Coast
  • If Induced Amnesia leaves the battlefield before its first ability resolves, its second ability will trigger (if appropriate) and do nothing. Then its first ability will resolve, and the exiled cards will be exiled indefinitely.

    Jan 19, 2018 · Wizards of the Coast
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.

    Jan 19, 2018 · Wizards of the Coast

Printings (2)

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