Impulse Caster← Back to search
Inniaz, the Gale Force

Inniaz, the Gale Force

{3}{U}{U}
Legendary Creature — Djinn

Flying

{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)

Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

4/4

Illustrated by Livia Prima

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#JMP-12
RarityRare
ReleasedSep 28, 2026
EDHREC rank#17,334

Prices

Rulings (9)
  • In a two-player game, you exchange control of two permanents of your choice with your opponent.

    Jun 23, 2020 · Wizards of the Coast
  • Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.

    Jun 23, 2020 · Wizards of the Coast
  • The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.

    Jun 23, 2020 · Wizards of the Coast
  • Inniaz’s ability resolves before blockers are chosen.

    Jun 23, 2020 · Wizards of the Coast
  • In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.

    Jun 23, 2020 · Wizards of the Coast
  • Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.

    Jun 23, 2020 · Wizards of the Coast
  • You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.

    Jun 23, 2020 · Wizards of the Coast
  • If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.

    Jun 23, 2020 · Wizards of the Coast
  • If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.

    Jun 23, 2020 · Wizards of the Coast

Printings (2)

Related cards

More on this card