Impulse Caster← Back to search
Karn, the Great Creator

Karn, the Great Creator

{4}
Legendary Planeswalker — Karn

Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Loyalty 5

Illustrated by Naochika Morishita

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Bannedpioneer
Legalmodern
Legallegacy
Not Legalpauper
Restrictedvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#1s★
RarityRare
ReleasedMay 3, 2019
EDHREC rank#2,157

Prices

USD foil$274.99
EUR foil€270.50
Rulings (6)
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

    May 3, 2019 · Wizards of the Coast
  • If a permanent has {X} in its mana cost, X is considered to be 0.

    May 3, 2019 · Wizards of the Coast
  • Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.

    May 3, 2019 · Wizards of the Coast
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.

    May 3, 2019 · Wizards of the Coast
  • Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.

    May 3, 2019 · Wizards of the Coast
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.

    May 3, 2019 · Wizards of the Coast

Printings (12)

Related cards

More on this card