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Knighted Myr

Knighted Myr

{2}{W}
Artifact Creature — Myr Knight

{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

"This one fights like a leonin!" —Jor Kadeen

2/2

Illustrated by Izzy

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#36
RarityCommon
ReleasedAug 4, 2023
EDHREC rank#11,636

Prices

USD$0.31
USD foil$0.21
EUR€0.06
EUR foil€0.21
MTGO0.04 tix
Rulings (2)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

    Jun 18, 2021 · Wizards of the Coast
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

    Jun 18, 2021 · Wizards of the Coast

Printings (2)

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