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Krark's Other Thumb

Krark's Other Thumb

{2}
Legendary Artifact

If you would roll a die, instead roll two of those dice and ignore one of those results.

Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"

Illustrated by Jeff Miracola

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#79
RarityUncommon
ReleasedFeb 29, 2020

Prices

USD$0.33
EUR€0.29
Rulings (5)
  • If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.

    Feb 29, 2020 · Wizards of the Coast
  • Krark’s Other Thumb applies to rerolls as well.

    Feb 29, 2020 · Wizards of the Coast
  • If you are instructed to roll multiple dice, roll two for each one and choose which one counts.

    Feb 29, 2020 · Wizards of the Coast
  • The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.

    Feb 29, 2020 · Wizards of the Coast
  • Krark’s Other Thumb works with any die you’re instructed or allowed to roll.

    Feb 29, 2020 · Wizards of the Coast

Printings (2)

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