Impulse Caster← Back to search
Kraum, Ludevic's Opus

Kraum, Ludevic's Opus

{3}{U}{R}
Legendary Creature — Zombie Horror

Flying, haste

Whenever an opponent casts their second spell each turn, draw a card.

Partner (You can have two commanders if both have partner.)

"It lives . . . IT LIVES!" —Ludevic, necro-alchemist

4/4

Illustrated by Aaron Miller

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#523
RarityMythic
ReleasedNov 20, 2020
EDHREC rank#7,034

Prices

USD etched$5.76
Rulings (11)
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    Nov 10, 2020 · Wizards of the Coast
  • One opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.

    Nov 10, 2020 · Wizards of the Coast
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    Nov 10, 2020 · Wizards of the Coast
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    Nov 10, 2020 · Wizards of the Coast
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    Nov 10, 2020 · Wizards of the Coast
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    Nov 10, 2020 · Wizards of the Coast
  • Kraum's triggered ability can trigger only once each turn for each opponent.

    Nov 10, 2020 · Wizards of the Coast
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    Nov 10, 2020 · Wizards of the Coast
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    Nov 10, 2020 · Wizards of the Coast
  • Kraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.

    Nov 10, 2020 · Wizards of the Coast
  • Kraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.

    Nov 10, 2020 · Wizards of the Coast

Printings (5)

Related cards

More on this card