
Lambholt Pacifist // Lambholt Butcher
This creature can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
True peace can't be achieved until everyone else is dead.
Illustrated by Ryan Pancoast
This printing
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To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
If Lambholt Pacifist's power becomes 4 or greater, it fulfills its own restriction and can attack.
Related cards
Shadows Over Innistrad Checklist 1
Sage of Ancient Lore // Werewolf of Ancient Hunger
Ulvenwald Mystics // Ulvenwald Primordials
Kessig Forgemaster // Flameheart Werewolf
Duskwatch Recruiter // Krallenhorde Howler
Scorned Villager // Moonscarred Werewolf
Mayor of Avabruck // Howlpack Alpha
Hermit of the Natterknolls // Lone Wolf of the Natterknolls
Mondronen Shaman // Tovolar's Magehunter
Wolfbitten Captive // Krallenhorde Killer
Lambholt Elder // Silverpelt Werewolf
Gatstaf Shepherd // Gatstaf Howler