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Lone Revenant

Lone Revenant

{3}{U}{U}
Creature — Spirit

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

4/4

Illustrated by Jaime Jones

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#64
RarityRare
ReleasedMay 4, 2012
EDHREC rank#30,389

Prices

USD$0.21
USD foil$0.20
EUR€0.16
EUR foil€0.25
MTGO0.02 tix
Rulings (4)
  • If you control no creatures when Lone Revenant’s ability resolves, you’ll still look at the top four cards and put one into your hand.

    May 1, 2012 · Wizards of the Coast
  • If you control Lone Revenant and any other creature (including another Lone Revenant), its ability won’t trigger.

    May 1, 2012 · Wizards of the Coast
  • Check whether Lone Revenant’s ability triggers after combat damage is dealt but before any creatures that are destroyed due to combat damage leave the battlefield. For example, if you control Lone Revenant and another creature, and that other creature takes lethal damage in the same combat damage step that Lone Revenant deals damage to a player, Lone Revenant’s ability won’t trigger.

    May 1, 2012 · Wizards of the Coast
  • You must put one of the cards into your hand, even if you’d rather put all four on the bottom of your library.

    May 1, 2012 · Wizards of the Coast

Printings (2)

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