Impulse Caster← Back to search
Loot, the Key to Everything

Loot, the Key to Everything

{G}{U}{R}
Legendary Creature — Beast Noble

Ward {1}

At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

The vault's ultimate prize wasn't exactly what Kellan had imagined.

1/2

Illustrated by Rudy Siswanto

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#86
RarityMythic
ReleasedApr 19, 2024
EDHREC rank#11,634

Prices

USD$3.91
USD foil$3.87
EUR€2.03
EUR foil€3.45
MTGO0.02 tix
Rulings (4)
  • The value of X is determined as Loot's last ability resolves.

    Apr 12, 2024 · Wizards of the Coast
  • You pay all costs and follow all normal timing rules for cards played from exile with Loot's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

    Apr 12, 2024 · Wizards of the Coast
  • The card types that could appear among your nonland permanents are artifact, battle, creature, enchantment, kindred, and planeswalker.

    Apr 12, 2024 · Wizards of the Coast
  • Lands are disregarded when calculating the value of X. For example, if you control an artifact land but no other artifacts, artifact won't count toward the value of X.

    Apr 12, 2024 · Wizards of the Coast

Printings (5)

Related cards

More on this card